The Cockpit
I began working on the Z95 Headhunter's cockpit. I did this by adding a couple of edge loops to the base of the ship. I then rotated two of the new edges created both diagonally to make the cockpit look thin like the actual Z95. I then raised the back edge to give the "ramped" look of the cockpit.
The rest of the ship
As you can see in the below screenshot, I used the edge loop tool multiple times. This was so that I could get the smoothest curve when I increased the height of the Cowling (see Z9 headhunter schematics in previous blog post.) Although this was costly on polygon count, I wanted my ship to look as accurate as possible.
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